#include <windows.h>
#include "MarioManager.h"
//#include "Global.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	MarioManager game(hInstance, 
		L"Mario",
		GL_GAME_SCREEN_RESOLUTION_800_600_24,
		0,
		60);
	
	game.Init();
	game.Run();

	return 0;
}
